International Journal of English and Education

ISSN : 2278-4012

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RATIONALIZING VIDEO GAME-BASED TEACHING TOSTUDENTS’ CRITICAL READING SKILLS: A QUASI EXPERIMENTAL STUDY

Authors
  • Jiffy Rosano Cabarse

    Author

Keywords:
critical reading skills, video game-based teaching, conventional teaching, teaching strategy
Abstract

Critical reading skills are vital thinking tools that students need to develop and master all
throughout their education. Such reading skills require focus and attention to analytically and
thoroughly evaluate texts for meaningful and purposeful experience. However, critical reading
skills are not extensively developed since students nowadays are hooked into playing video
games. This quasi-experimental study examined the pre-posttest results of two student groups
that underwent (1) video game-based teaching and (2) conventional teaching using video game
guides in the teaching of critical reading skills in the Mythology and Folklore course at Cebu
Normal University. It aimed to investigate the role of video gaming in enhancing students’
critical reading skills. A survey questionnaire and pre-post test were used to collect data on
students’ profile, pre-post test performances, pre-post test results improvement, and pre-post test
mean-gain difference. Findings revealed a significant improvement in the pre-post test
performances of both groups but these do not show any significant mean-gain difference. The
results indicate that video game-based learning and conventional learning promote critical
reading skills development among students. Video game-based teaching, as an alternative
teaching strategy, provides interest and excitement in enhancing students’ critical reading skills.

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Published
2026-04-27
Section
Articles

How to Cite

Cabarse, J. R. (2026). RATIONALIZING VIDEO GAME-BASED TEACHING TOSTUDENTS’ CRITICAL READING SKILLS: A QUASI EXPERIMENTAL STUDY. International Journal of English and Education, 7(4), 368-377. https://ijee.org/ijee/article/view/429